![]() I also found myself auto resolving battles nearly 90% of my time in the campaign, which is a nice feature, and doesn’t mean another player wont enjoy the deep campaign mode. It’s a snowball effect in the campaign: Once you lose your main force it can be very hard to come back. I’d amass a giant army, do well, only to have the AI sweep me from the board. It’s really deep and I've yet to fully grasp the meta behind it. But it’s been my experience that unless you like tedious managing of resources and scouting this may not be the mode for you. However, I can appreciate the depth of managing keeps, upgrading them for better units, and planning ahead. I found myself quickly losing if I didn’t manage resources, or if spread myself too thin over the map. ![]() The Campaign is great albeit overwhelming at times. Seeing brilliant tabletop models come to life is a great experience and the overall pace of the gameplay allows you to actually enjoy beautiful epic battles without having to manage too much at once. ![]() I split my time against AI opponents and PVP, learning the new factions. Total War: Warhammer 2 offers so much in terms of value. Each unit has multiple stats and some require constant attention, like the Skaven Doom wheel, which needs to be running the entire length the battle. However, there's plenty to satisfy fans who revel in micromanagement. I found the game nowhere near as intimidating as other mainstream RTS games, making the bar of entry much lower. The game is all about army composition, knowing what your opponent’s units do, and your positioning. The great thing about the combat in Total War Warhammer 2 is the speed, which gives you time to enjoy the battle and time to react to what’s happening on screen. A long, turn-based campaign that requires attention to detail and resource management, and a fantastic real-time combat system in PVP. What’s great about Total War: Warhammer 2 is that it has the best of both worlds. However, when Total War: Warhammer was released, I was immediately hooked, being a fan of both the tabletop game and Age Of Sigmar. I’ve played other RTS games, most notably Blizzard's StarCraft and Warcraft franchises, and to be honest historical periods never really interested me. This was my second journey into the Total War Franchise. The icing on the cake is made up of worldbuilding details such as hearing races talk for the first time. Each race has interesting core mechanics, units, and feels unique in its own way, boasting different tactics, strengths, and weaknesses. Creative Assembly introduces four new fantasy factions: High Elves, Dark Elves, Lizardmen, and Skaven. Of course, the campaign isn’t the only thing Total War: Warhammer 2. This takes you on a huge adventure with various degrees of challenge. Great care and time went into this sequel and it shows in numerous ways.įirst is the new campaign, which tasks you with fighting over a Vortex that holds tremendous magical properties. However, I’m here to tell you that it’s not the case. Asking 59.99 for a few new factions seems like a less than stellar idea. With the massive success of Total War: Warhammer it's no secret that when the second was announced a lot of PC enthusiast were upset. ![]()
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